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Plants vs. Zombies is a tower defense video game developed and originally published by PopCap Games for Microsoft Windows and OS X. The game involves homeowners who use a variety of different plants to prevent an army of zombies from entering their houses and "eating their brains". It was first released on May 5, 2009, and made available on Steam on the same day. A version for iOS was released in February 2010, and an HD version for the iPad. An extended Xbox Live Arcade version introducing new gameplay modes and features was released on September 8, 2010. PopCap released a Nintendo DS version on January 18, 2011 with content unique to the platform. The PlayStation 3 version was released in February 2011 also with added new co-op and versus modes found in the Xbox 360 version. An Android version of the game was released on May 31, 2011 on the Amazon Appstore, while it was also released to the Android Market (now Google Play) on December 14, 2011. On February 16, 2012, a version was released for BlackBerry PlayBook. Later, a BlackBerry smartphone version of the game was released on January 2013 following the launch of BlackBerry 10. Furthermore, both the original Windows and Mac version of the game have been re-released with additional content in a Game of the Year version. In January 2015, a free ad-supported version of the game was released for iOS.

Plants vs. Zombies
The cover of the PC version of Plants vs. Zombies with a main zombie from the game.
Developer(s)PopCap Games
Publisher(s)PopCap Games
Electronic Arts
Designer(s)George Fan
Artist(s)Rich Werner
Composer(s)Laura Shigihara
SeriesPlants vs. Zombies
EnginePopCap Games Framework
Platform(s)Microsoft Windows
OS X
iOS
Xbox Live Arcade
PlayStation Network
Nintendo DS
DSiWare
Bada
Android
Windows Phone
PlayStation Vita
BlackBerry Tablet OS
BlackBerry 10
Release
Genre(s)Tower defense
Mode(s)Single-player, multiplayer

The game received a positive response from critics, and was nominated for multiple Interactive Achievement Awards, alongside receiving praise for its musical score. A sequel, Plants vs. Zombies 2: It's About Time, was released in 2013 for iOS and Android.

Screenplay

 
Gameplay in progress

In Plants vs. Zombies, players place different types of plants and fungi, each with their own unique offensive or defensive capabilities, around a house, in order to stop a horde of zombies from reaching their house. The playing field is divided into 5 to 6 horizontal lanes, and with rare exceptions, a zombie will only move towards the player's house along one lane (the main exception is if it has bitten a garlic, causing it to move to another lane). Planting costs "sun", which can be gathered for free (albeit slowly) during daytime levels and by planting certain plants or fungi. Most plants can only attack or defend against zombies in the lane they are planted in. In later levels, players can purchase upgrades with different offensive and defensive abilities.

The game uses several different level types and layouts. The game starts out in a front yard, and progresses to nighttime levels, where the gameplay is more challenging without any replenishing sun unless specific plants are used. Other levels feature the backyard, with a pool added. The final levels are nighttime pool levels (where fog fills the right half of the screen except when specific plants are used), a lightning storm level in pitch black (except when illuminated by occasional flashes of lightning), and rooftop levels (on the final level, the player must face a huge robot operated by a mad scientist zombie known as Dr. Zomboss). At set points throughout the game, the player is either warned through a letter by zombies or addressed by Crazy Dave to prepare for an ambush, where the game takes on a bowling style, using Wall-nuts to bowl down zombies, or a modified version of regular levels, where random plant types come up on a small selection, and the player can use the plants without spending sun.

The player starts with a limited number of seed pack types and seed pack slots that they can use during most levels. The number of slots can be increased through purchases with in-game money. At the start of a level, the player is shown the various types of zombies to expect and given the opportunity to select which seed packs to take into the level. Several plants are nocturnal, such as mushrooms, having a lower sunlight cost, and are ideal for nighttime levels. Certain plants are highly effective against specific types of zombies, such as the Magnet-shroom, which can remove metallic items from a zombie, such as helmets, buckets, ladders, and pogosticks.

The zombies also come in a number of types that have different attributes, in particular, speed, damage tolerance, and abilities. Zombies include those wearing makeshift armour, those who can jump or fly over plants, and a dancing zombie able to summon other zombies from the ground. At various points, the player will be inundated with a huge wave of zombies.

If a zombie reaches the end of a lane, a lawnmower will shoot forward and destroy all the zombies in that lane. However, if a zombie reaches the end of that same lane for a second time, it will reach the player's house. When this happens, the music changes and the other plants and zombies stop moving while that zombie enters the house. Crunching sounds will be heard, accompanied by a scream and a message saying "The zombies ate your brains!" The game will then end and display the Game Over dialog box along with an option to return to main menu at the upper-right side of the screen.

Game modes

The primary game mode is a single-player, multiplayer, and Adventure Mode in which the player can earn money to spend at an in-game store to buy new seed packets and other bonuses.

Adventure mode

The adventure mode consists of 5 different areas and 50 different area levels (each area contains 10 levels). they are shown as 1-10,5-3 in the game. Each level in this mode has a certain amount of flags and one final wave. The adventure mode is the first game mode in Plants vs zombies and is also the largest.The adventure mode also consists of certain mini games.

Mini games

Mini games are made up of different games that represent other games by pop cap like Bejeweled and Insaniquarium with a certain name change. Mini games were created for mere fun of the players and was also a boredom buster for many players. At the end of each mini game, a player receives a blue gem(1000 coins) and a trophy. There are a total of 20 mini games in Plants vs zombies.

Puzzles

Puzzles consist of 18 levels of two different categories. These 2 categories are divided into two and has 9 levels each. In the two categories (I,zombie and Vase breaker) there are 8 levels that can be completed and 1 level that is endless. At the end of each game, the player receives a victory reward and a trophy.

Survival

Survival is the second largest game mode in Plants vs Zombies. It involves two difficulties as hard and normal and also has different areas. Each normal survival has 5 flags and a hard one has 10 flags. It also has an endless streak level as the final level. Survival is the last game mode in the game itself.

There is also a page of cancelled mini-games called the Limbo Page which can be accessed using the Cheat Engine. The game also features a Zen Garden, where players can care for plants they acquire from successes in gameplay. Players can also buy other kinds of zen gardens in the in-game store. The in-game store also carries items that help with the Zen Garden. The PlayStation Network and Xbox Live Arcade versions of the game includes 5 multiplayer modes, both co-operative and competitive, additional mini-games, and a virtual house where players can show off their achievements to friends.

Concept

Plants vs. Zombies director George Fan intended on balancing the game between a "gritty" game and a "sickeningly cute" game. Strong strategic elements were included to appeal to more experienced gamers, while keeping it simple to appeal to casual gamers, without many tutorials. He was inspired to make it a tower defense game after both thinking of a more defense-oriented version of a previous title of his, Insaniquarium, and playing some Warcraft III tower defense mods. While he was looking at the towers in Warcraft III, he felt that plants would make good towers. He wanted to bring something new to the genre with Plants vs. Zombies, and he found common tower defense game play elements such as mazing and juggling to be too awkward, causing him to use the five- and six-lane set-ups that were used in the final version. The game was initially going to be called Weedlings, but as the tower defense concept took off and the personality of the game as a whole evolved, the title was later changed.

George Fan included elements from the trading card game, Magic: The Gathering, which he had played with his girlfriend Laura Shigihara. Showing her how to customize their card decks inspired him to design Plants vs Zombies with seed packets rather than his original idea of using a conveyor belt that produced randomly selected plants, due to the greater complexity of the seed packet method. Another influence on Plants vs. Zombies besides Warcraft III and Insaniquarium was Tapper, crediting the use of five lanes to this game. Various members of PopCap Games contributed to the development of Plants vs. Zombies through an internal forum where they gave feedback.

Some of the characteristics that defined Insaniquarium influenced the development of Plants vs. Zombies. Players advance in a similar pace by receiving new plants. Also, the way plants are chosen at the beginning of each level was derived from the way pets are chosen in Insaniquarium. Other inspiration for the game's mechanics came from the film Swiss Family Robinson, especially where the family defends against pirates. This was the inspiration for the Potato Mine; Fan stated that it was satisfying to watch a zombie step on the mine, being defeated and covered in mashed potatoes.

Design

The team wanted to bring back the aliens from Insaniquarium, but in the end they were changed to zombies, which players could react to more easily because of how slowly they moved. Fan's favorite zombie was the Pole Vaulting Zombie, due to the hilarity involved when a player encounters it for the first time, using a specific example where a player tries to block it with the Wall-Nut, only to have the zombie jump over it.

During development, it was discovered that newcomers to the genre of real-time strategy may have a hard time learning the conce

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