Why is it important to override GetHashCode when Equals method is overridden?

Answer

Yes, it is important if your item will be used as a key in a dictionary, or HashSet<T>, etc - since this is used (in the absence of a custom IEqualityComparer<T>) to group items into buckets. If the hash-code for two items does not match, they may never be considered equal (Equals will simply never be called).

The GetHashCode() method should reflect the Equals logic; the rules are:

  • if two things are equal (Equals(...) == true) then they must return the same value for GetHashCode()
  • if the GetHashCode() is equal, it is not necessary for them to be the same; this is a collision, and Equals will be called to see if it is a real equality or not.

In this case, it looks like "return FooId;" is a suitable GetHashCode() implementation. If you are testing multiple properties, it is common to combine them using code like below, to reduce diagonal collisions (i.e. so that new Foo(3,5) has a different hash-code to new Foo(5,3)):

int hash =13;
hash =(hash *7)+ field1.GetHashCode();
hash =(hash *7)+ field2.GetHashCode();...return hash;

Oh - for convenience, you might also consider providing == and != operators when overriding Equals and GetHashCode.


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